

I have great memories of that game, but I can barely remember more than a couple of raids in, well, any raiding game I played, and I had some server firsts under my belt. I remember hitting the level cap in TERA, but all I really remember was weekly RP PvP and organizing the political stuff that TERA eventually turned off. On the other hand, I don’t think any of my meat space friends played Star Wars: The Old Republic, but I loved the game’s story, and my online community helped get some RP PvP going on a non-RP server, but even when they left, I stayed for a while because I enjoyed the stories.

I played World of Warcraft almost exclusively with friends/family, but had little to no love of the IP, we just had weekly PvP nights where we’d coordinate or instigate trouble but hold back enough to make sure things were interesting for both sides. Andrew Ross dengarsw): Community and the game world/lore. What exactly do you do in MMO endgames that makes you want to keep playing the game longer term? What content constitutes the “glue” that’s keeping you in a mature MMO, not just attracting you back? So for this week’s Massively Overthinking, let’s drink us some special sauce. I suspect it’s because New World’s endgame is missing some special sauce that makes it a good game to “live” in, but that special sauce is likely going to be different for everyone. A while back on the MassivelyOP Podcast, Justin and I were trying to sort through why New World’s endgame hasn’t had staying power with the broader MMORPG playerbase that has no problems at all milling around in other MMO endgames for months and years.
